2. There is a file named special.cs, put it in boot drive/program files/ThinkTanks/game/server/scripts small note: the directory may be different in versions (i.e shockwave, garagegames, etc.)
3. If the special.cs you extracted is not a text file, right click on the file and go to properties. Click on the 'change' button and either pick Notepad or any other text program you like (I use notepad just to say).
4. To make a new weapon, copy a sample BraveTree made:
5. Once you copied, paste it anywhere you like, easier if you paste it below it:
6. You can change the name of the projectile. I named mine TestProjectile (you do not need the word 'Projectile' at the end). You can name the projectile anything you want (i.e. fireball, lazer, plasma, etc.)
7. Edit the numbers to your liking.
8. To implement your newly made weapon, place it in the power-up slot (scroll 9/10 way down to find it). Make sure you change the first number everytime you place a newly made PU (power-up). In addition, for every PU you place, change the number beside it as well! Finally, the sound that comes when you pick your PU.
9. Done!
How to make an emitter
1. Special.cs is needed. 2. Begin by taking a copying a sample of BraveTree's emitters:
3. Paste it anywhere you like. Easier to paste it right below it.
4. I named mine 'fire'. The second one you just name it fireEmitter (DO NOT leave out 'Emitter' on the second name). Finally, for the third name, name it the way you did on your first one.
5. Edit the numbers to your liking.
6. Going back to your newly made weapon, implement the emitter like so:
XO *(THIS IS THE MOST IMPORTANT THING TO HAVE AS A MODDER! IF YOU DON'T HAVE THE SPECIAL.CS FILE THEN YOUR WASTING EVERYBODY'S TIME INCLUDING YOUR OWN!). XO
For anyone like me who is annoyied by the idiots of TT, I have come up with WordFilter, an open-soruce script that filters out bad words. I added only 1 word, but you can add as many as you wish. For example, if you type in "crap", you will get "****" instead.
NOTES: Original script by Owen Ortmayer, ported to ThinkTanks by Racer445.
Triv's simple solution to client side object download viewing of documents. In other words this code will show you what your downloading when your at a MOD and the bar seems stuck. Keep in mind though this is not server side, meaning if you put it in your mod it wont show folks, downloading your stuff, what the're downloading.
Ekker's Camera Switcher allows you to choose four different camera views: BirdCam view, BrainCam view, BackCam view, and NormalCam view.
To install put the "camswitcher.cs" file in the game/server/scripts folder. Then you need to execute this in the main.cs by adding this line to the end of your main.cs file:
This script will only work on servers that have the tankchanger code enabled, such as Dash's Modserver and will also only work if you have a scrollwheel on your mouse.
Blender the open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback. Available for Windows, Linux, Irix, Sun Solaris, FreeBSD or Mac OS X. This application makes.dts objects. In other words its like milkshape but is multiplatform and can be used to make rocks and tanks and stuff.
Directions on how to edit and create terrains using TGE DEMO on a MAC and explains how to make an executable file to start up the -console -mod game function
He wrote this guide originally for a good pal, but he thought that it might be helpful for others too. Here it goes... Oh and one more thing it's just the way he would do it. Someone else might do it different way.
This contains the latest new MonkeeMods, CrapBlasterMods, dashMods, RacerMods, TrivoxMods, RoosterMods, NapalmMods and ChongMods.
Latest addition: Napalm's complete set of terrains.
COOL NEW FEATURE! Here are the most recent mods in a smaller pack: recent_mods.zip (2.8 MB). It contains MonkeeMan's new set, Rooster's latest 4 mods and Chongs C8.ter.
A question concerning the type of maps on a server. How to rotate maps that are maybe all dash or all monkeeman's maps. If you don't want to use ScriptLine's MissionLoader
Translated Mission File - I have translated most of the Mission File and defined each line of code.
Original Default Tank Settings - I extracted all of the code for the tank movement and translated them for the mission (.mis) file.
Original Default Tank Fx Settings - I extracted all of the code for the tank's fx (how the tank dies and stuff) and translated them for the mission (.mis) file.
Original Default Weapon Settings - I extracted all of the code for the Weapon and translated them for the mission (.mis) file.
Original Default Projectile Settings - I extracted all of the code for the Projectile and translated them for the mission (.mis) file.
Original Default Brain Settings - I extracted all of the code for the Brain and translated them for the mission (.mis) file.
Original Default Volcano Settings - I extracted all of the code for the Volcano and translated them for the mission (.mis) file.
Original Default Camera - I extracted all of the code for the tank's camera (how the tank sees) and translated them for the mission (.mis) file.
Fast tank Set - This is an example set to put into your mission (.mis) file to see what can be done. FYI requires Emitters!
Teleporter Directions - These are directions for creating teloporters in the mission (.mis) file.
Your brain has been separated from your tank - These are directions for changing the center print "Your brain has been separated from your tank,press SPACE."
This site is easy to use and totally free. Just select "choose file", select "upload", select "show thumbnail and codes", and copy/paste the code under "Forum code for embedding:"
Click this for instructions on showing images in the forum.
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Please only post New mod information, links and web pages.
This is to be a resource thread not a discussions page.