if your asking how to make a volcano erupt with volcanic rocks with mod wiz set a volcano down and than in the mission you need to set targets for the rocks like this exp:
}; new TSStatic(Target1) { <<<<<<<<<in the () where you want a rock to hitput in Target1 position = "-23.4067 -65.15 100"; rotation = "0 0 1 2.97349"; scale = "1 1 1"; shapeName = "~/data/shapes/Fixit\'s/Targets/Skull1/Skull1.dts"; treeLighting = "0"; lightBoost = "0";
and for every object you want a rock to hit you must follow numerical order Target1 Target2 Target3 ect I think you can only do a max of 5 targets
------------------------------------ did you change your spec.cs file ? if not don't....go back and look to make sure you spelled right and make sure you are numerical order for targets than just put this at the end of your mission under
//Object Write End// //Volcano// Volcanodb.projectile = ""; << place the path to your projectile here Volcanodb.sound = ""; << place the sound path here Volcanodb.shadow = true; Volcanodb.staticShadow = true; Volcanodb.shape = << place path to your Volcano here Volcanodb.minAttackDelay = 16; Volcanodb.maxAttackDelay = 13; Volcanodb.minAttackRocks = 2; Volcanodb.maxAttackRocks = 4; v this must be the same as the volcano projectile VolcanoRock.resource = ""; << place path to the Rock or whatever shape here VolcanoRock.numbounce = 2; VolcanoRock.bounceFactor = 0.4; VolcanoRock.damage = 3; VolcanoRock.splashArea = 0; VolcanoRock.gravityscale = 0.1; VolcanoRock.velocity = 25; VolcanoRock.inheritVelocity = 0; VolcanoRock.count = 20; VolcanoRock.burstcount = 3; VolcanoRock.burstdelay = 0; VolcanoRock.reloadtime = 0; VolcanoRock.synchTime = 500; VolcanoRock.synchBefore = 500; VolcanoRock.sizescale = 2.0; VolcanoRock.maxRotation = 0;
You can change the values as you please but what I have here seems to be perfect for objects other than the rocks