2. There is a file named special.cs, put it in boot drive/program files/ThinkTanks/game/server/scripts small note: the directory may be different in versions (i.e shockwave, garagegames, etc.)
3. If the special.cs you extracted is not a text file, right click on the file and go to properties. Click on the 'change' button and either pick Notepad or any other text program you like (I use notepad just to say).
4. To make a new weapon, copy a sample BraveTree made:
5. Once you copied, paste it anywhere you like, easier if you paste it below it:
6. You can change the name of the projectile. I named mine TestProjectile (you do not need the word 'Projectile' at the end). You can name the projectile anything you want (i.e. fireball, lazer, plasma, etc.)
7. Edit the numbers to your liking.
8. To implement your newly made weapon, place it in the power-up slot (scroll 9/10 way down to find it). Make sure you change the first number everytime you place a newly made PU (power-up). In addition, for every PU you place, change the number beside it as well! Finally, the sound that comes when you pick your PU.
9. Done!
How to make an emitter
1. Special.cs is needed. 2. Begin by taking a copying a sample of BraveTree's emitters:
3. Paste it anywhere you like. Easier to paste it right below it.
4. I named mine 'fire'. The second one you just name it fireEmitter (DO NOT leave out 'Emitter' on the second name). Finally, for the third name, name it the way you did on your first one.
5. Edit the numbers to your liking.
6. Going back to your newly made weapon, implement the emitter like so: